Collegiate Esports

Drivers Powers Collegiate Esports. Part II

This follow-up to Adam Stone’s article, Collegiate Esports Programs Serve as Recruitment and Retention Tools (EdTech Magazine, May 2024), highlights practical recommendations for universities and colleges seeking to launch or expand their esports programs. The guidance focuses on maximizing recruitment, retention, and community impact. Prioritize High-Quality InfrastructureInvesting in specialized technology — from high-end gaming systems […]

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Collegiate Esports

What Powers Collegiate Esports? Part I.

This post reflects on Adam Stone’s article, “Collegiate Esports Programs Serve as Recruitment and Retention Tools“, published in EdTech Magazine in May 2024. The piece explores the expanding role of esports in higher education, showing how varsity programs are becoming powerful tools for student recruitment, retention, and engagement. With more than 200 colleges and universities […]

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Esports Tourism

Esports – A New Form of Tourism

On February 14, 2025, PSB Academy in Singapore published an article titled “How the Esports and Gaming Industry is Creating a New Form of Tourism.” The piece explores how esports events, gaming conventions, and the travel industry are converging, positioning esports as a growing force in global tourism. While the article has a promotional slant, […]

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Esports Tourism

Esports Tourism: Why This Topic Matters?

What began as a niche hobby has grown into a global travel phenomenon, drawing millions of fans to cities worldwide. Sources like Leisure Group Travel’s early look at esports tourism, insights from the EsportsTravel Summit, and new 2025 data all point to one thing: esports is reshaping how and why people travel. What is Esports […]

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